Kr0n0z Studios LLC

APOLLO

The God of Game Dev Knowledge

Search 141,000+ game development resources across 55 databases with four-state structural results. Shaders, engine APIs, GPU hardware, modding docs, game assets, Minecraft data, web graphics — every query tells you what's affirmed, denied, mentioned, and absent.

Shaders
Engines
GPU Hardware
Modding
Game Assets
Minecraft
Web Graphics
Learn
My Stack
Godot Factorio Defold Raylib Love2D Phaser Pygame
--
Data Points
--
Records
55
Databases
<1s
Response Time

Explore the Knowledge Base

Click any example to search instantly. Use + for AND queries.

Shader Code Composition

51K+ shaders from 27 sources across 7 languages (GLSL, HLSL, WGSL, MSL, CUDA, Slang, Godot). Shadertoy, Three.js, Babylon.js, Bevy, DirectX, Minecraft, LYGIA, Filament, bgfx, Vulkan-Samples, ReShade, and more.
Affirmed = FEATURED / HIGH quality
Mentioned = MEDIUM quality
Denied = LOW / BROKEN

By Category

Noise / Procedural Lighting / PBR Post-Processing Raymarching / SDF Generative / Fractal Particles Color / Gradient

By Function

Search by extracted function names
noise() blur() hash() sdf() ray() pbr() tonemap()

By Language

GLSL HLSL WGSL MSL (Metal) CUDA Slang Godot Shader

By Source

Shadertoy Three.js LYGIA Filament bgfx Bevy Minecraft ReShade

Composition Queries (AND)

Noise + GLSL PBR + HLSL Raymarching + Shadertoy Blur + Post-FX Volumetric Lighting Water + Reflection

Incompatibility Search

Find shaders with known incompatibilities
gl_FragColor (legacy) texture2D (deprecated) dFdx (derivatives)

Game Engine API Reference

43K+ API docs from 7 engines: Godot (15K), Phaser.js (18K), Factorio (8.5K), Love2D (1K), Raylib (660), Pygame (318), and Defold (153). Classes, methods, properties, events, and types with shadow-indexed code examples and descriptions.
Affirmed = Stable API
Mentioned = Experimental
Denied = Deprecated

By Engine

Phaser.js (18K) Godot (15K) Factorio (8.5K) Love2D (1K) Raylib (660) Pygame (318) Defold (153)

By Category

Rendering Physics GUI Audio Input Math Animation Networking Scripting Resources Navigation Entity Logistics

By Type

Classes Methods Properties Events Prototypes Concepts Attributes

Core APIs

Vector3 Transform Node Camera Shader PhysicsBody Control Texture AudioStream

Cross-Engine Searches

Physics + Collision Sprite Animation Signals / Events Entity + Surface Recipes / Crafting GUI + Buttons

GPU Hardware Compatibility

16K+ records covering 14,813 unique Vulkan device reports (from 43K+ submissions), 451 Vulkan extensions, and 1,151 OpenGL extensions. Covers NVIDIA, AMD, Intel, Apple, Qualcomm, ARM, and more across Windows, Linux, Android, and macOS.
Affirmed = Core / Ratified / Full Support
Mentioned = Supported / Extension
Denied = Deprecated / Obsoleted / Disabled

By Vendor

NVIDIA AMD Intel Apple Qualcomm ARM (Mali) Samsung Imagination

By API

Vulkan Devices Vulkan KHR Extensions Vulkan EXT Extensions OpenGL ARB Extensions OpenGL EXT Extensions OpenGL NV Extensions

By Device Type

Discrete GPUs Integrated GPUs Virtual GPUs

By OS

Windows Linux Android macOS

By Extension Category

Ray Tracing Shaders Memory Management Synchronization Rendering Compute Textures Display / Swapchain Debug / Validation

Hardware Queries (AND)

NVIDIA + Discrete AMD + Linux Intel + Integrated Ray Tracing + Vulkan Qualcomm + Android Apple + macOS

Popular GPU Models

GeForce RTX Radeon RX Intel Arc Adreno (Mobile) Mali (Mobile) Apple M1 Apple M2

Game Modding Knowledge Base

2,959 documents from Minecraft Forge (72 guides), Fabric MC (101 dev docs), Factorio Wiki (660 pages), and Stardew Valley Wiki (2,126 pages). Shadow-indexed code examples and wiki content make descriptions searchable through existing vocabulary.
Affirmed = Beginner / Guide
Mentioned = Intermediate / Reference
Denied = Advanced / Internal

By Game

Minecraft (173) Factorio (660) Stardew Valley (2,126)

By Platform

Minecraft Forge Fabric MC Lua (Factorio) SMAPI (Stardew)

By Category

Items Crafting Entities Logistics Combat Power / Energy Farming Social / NPCs GUI Events / Hooks Rendering Networking

Factorio Topics

Belts + Inserters Trains Nuclear Power Circuit Network Blueprints Oil Processing Logistics Robots

Stardew Valley Topics

Fishing Mining Cooking Marriage Bundles Festivals Artifacts

Minecraft Modding

Blocks Recipes / Data Entities Networking Registries Mixins (Fabric)

Game Art Assets

10K+ game art asset packs and tools from OpenGameArt.org, Kenney.nl, Godot Asset Library, and itch.io. 2D sprites, 3D models, textures, tilesets, UI kits, Godot addons, and dev tools — all searchable by type, license, tags, and quality.
Affirmed = FEATURED / POPULAR
Mentioned = STANDARD quality
Denied = NICHE / Low visibility

By Asset Type

2D Art 3D Models Textures Music Sound Effects Concept Art

By License

Find assets by their Creative Commons license
CC0 (Public Domain) CC-BY (Attribution) CC-BY-SA (ShareAlike) GPL Licensed

By Category

Characters / Sprites Tilesets / Maps UI / Interface Environments Items / Weapons Effects / Particles Vehicles Space / Sci-Fi

By Source

OpenGameArt.org Godot Asset Library itch.io Kenney.nl

Popular Searches

Platformer RPG / Fantasy Pixel Art Isometric Explosions / Fire Dungeon / Cave Monsters Icons

Minecraft Game Data

PrismarineJS minecraft-data: blocks, items, entities, biomes, enchantments, effects, foods (v1.21.9)
Affirmed = Rare / Treasure
Mentioned = Common
Denied = Cursed

By Data Type

Blocks Items Entities Biomes Enchantments Effects Foods

By Material

Diamond Iron Gold Netherite Stone Wood

Compound Searches

Sword Enchantments Nether Biomes Saturation Foods Hostile Mobs Transparent Blocks Protection Enchants

Web Graphics API (MDN)

MDN reference for WebGL, Canvas 2D, and WebGPU APIs — methods, properties, examples
Affirmed = Stable API
Mentioned = Experimental
Denied = Deprecated

By API

WebGL WebGL2 Canvas 2D WebGPU

By Feature

Textures Shaders Buffers Drawing Blending Framebuffers

Compound Searches

WebGL Textures Canvas Paths WebGPU Compute Deprecated APIs

Game Development Patterns & Learning

21 chapters from "Game Programming Patterns" by Robert Nystrom — the classic book on software architecture for games. Shadow-indexed content makes every concept, code example, and technique searchable at core speed.
Affirmed = Beginner-friendly
Mentioned = Intermediate
Denied = Advanced

Design Patterns Revisited

Classic GoF patterns through the lens of game development
Command Observer State Machine Flyweight Prototype Singleton

Sequencing Patterns

Game Loop Double Buffer Update Method

Behavioral & Decoupling

Bytecode / VM Component Event Queue Service Locator Subclass Sandbox Type Object

Optimization Patterns

Data Locality Dirty Flag Object Pool Spatial Partition

Key Concepts

Decoupling Cache Performance Callbacks Undo / Redo Simulation Memory Management

Cross-Category Intelligence

APOLLO finds connections across shaders, engine APIs, GPU hardware, and game assets that were never searchable together before.

Shaders ↔ Engine APIs

Shader techniques and the engine APIs that implement them.
ShadersEngines
Noise Lighting Particles Camera

Shaders ↔ GPU Hardware

Which GPUs support the extensions your shaders need.
ShadersGPU
Compute Shaders Ray Tracing Tessellation HLSL + NVIDIA

Engines ↔ GPU Hardware

Engine rendering features matched with GPU capabilities.
EnginesGPU
Vulkan Rendering GPU Physics Textures

Rendering Pipeline

Shader rendering techniques matched with engine rendering classes.
ShadersEngines
PBR Rendering Shadows Bloom Reflections

Full Stack: Shader + Engine + GPU

The complete rendering pipeline — code, API, and hardware.
ShadersEnginesGPU
PBR Full Stack GPU Particles Shadow Pipeline

Modding ↔ Engines

How modding APIs relate to engine internals.
ModdingEngines
Entities GUI Systems Recipes

Assets ↔ Shaders

Game art assets paired with the shaders that render them.
AssetsShaders
Textures Particles Sprites Pixel Art

Learn ↔ Engines

Design patterns and the engine APIs that implement them.
LearnEngines
Observer / Signals Components State Machines Object Pools

Math Foundations

Mathematical functions in shaders and their engine counterparts.
ShadersEngines
Transforms Quaternions Interpolation

Four-State Search

Every query returns four distinct classifications, not just matches.

+

Affirmed

Explicitly confirmed. Stable APIs, featured shaders, high-quality resources.

Denied

Explicitly negative. Deprecated APIs, broken shaders, known incompatibilities.

~

Mentioned

Present but neutral. Experimental APIs, medium-quality resources, referenced terms.

0

Absent

Not found anywhere. Confirms what doesn't exist — equally valuable information.

55 Databases

APOLLO's growing collection of game development knowledge, all searchable in milliseconds.

Shaders

Shader Code Composition

28 databases · 7 languages
GLSL, HLSL, WGSL, MSL, CUDA, Slang, and Godot shaders from Shadertoy, Three.js, Babylon.js, Bevy, Minecraft, LYGIA, Filament, bgfx, and more.
--Shaders
28Databases
7Languages
Engines

Game Engine API Reference

Godot + Phaser + Roblox + GameMaker + Factorio + Love2D + Raylib + Pygame + Defold
Complete API docs for 10 game engines and frameworks. Classes, methods, properties, signals, events with shadow-indexed code examples and descriptions.
--API Docs
10Databases
1,200+Classes
GPU Hardware

GPU Hardware Compatibility

Vulkan Hardware DB + Vulkan Registry + OpenGL Registry + gl.xml
Vulkan device reports from 43K+ submissions (14.8K unique), plus 451 Vulkan extensions and 1,151 OpenGL extensions. NVIDIA, AMD, Intel, Apple, Qualcomm, and more.
--Records
4Databases
1,602Extensions
Modding

Game Modding Knowledge Base

Forge + Fabric + Modrinth + Factorio Wiki + Stardew Wiki
Modding documentation and complete wiki content for Minecraft, Factorio, and Stardew Valley. Code examples, API references, item data, and game mechanics.
--Documents
5Databases
3Games
Game Assets

Game Art Asset Library

OpenGameArt + Kenney + Godot Assets + itch.io + Poly Haven
Game art assets, HDRIs, textures, 3D models, Godot addons, and dev tools — 2D sprites, tilesets, UI kits, and developer tools. Searchable by type, license, tags, and quality.
--Assets
5Databases
10K+Indexed
Minecraft

Minecraft Game Data

PrismarineJS minecraft-data · 7 data types
Complete Minecraft v1.21 game data — every block, item, entity, biome, enchantment, food, and status effect with full properties and states.
--Records
7Databases
1,166Blocks
Web Graphics

Web Graphics API Reference

MDN Web Docs · 5 API groups
Complete API reference for WebGPU, WebGL, WebGL2, Canvas 2D, and HTMLCanvas from MDN. Every method, property, and constant for browser-based rendering.
--API Docs
5Databases
196WebGPU
Learn

Game Programming Patterns

Robert Nystrom · CC BY-NC-ND 3.0
The classic book on software architecture for games. 21 chapters covering design patterns, game loops, optimization, and decoupling — all shadow-indexed for concept search.
--Chapters
1Database
19Patterns

Under the Hood

APOLLO is built on Trinity — a search engine designed for structured knowledge.

Four-State Search

Every query returns affirmed, denied, mentioned, and absent results. Know what exists AND what doesn't.

Shadow Indexing

Source code and documentation are tokenized against the existing dictionary. Zero dictionary cost, full searchability.

Sub-Second Queries

Compressed position indexes and SQL-backed search deliver instant results across 55 databases and 141K+ documents.

Blazing Fast

Sub-second queries across all databases. Optimized batch-mode indexing with 23MB RAM footprint.

Typed Value Channels

Numbers, dates, and IDs bypass the dictionary and route through dedicated typed value tables for precise queries.

Cross-Category

Shared vocabulary across categories enables correlations that were never searchable together before.

APOLLO API

Build on APOLLO. Get a free API key and integrate game dev search into your tools.

Get Your API Key

Want usage tracking and upgrades? Create an account

Free

$0

5,000 searches/month, 50/day. All databases. No credit card.

Dev

$3/mo

Unlimited API. VS Code full features. MCP access. 1 offline DB download/month.

Pro

$9/mo

All offline DBs + updates as they grow. Priority search. Early access to new databases.

Studio

$29/mo

Pro for teams. 5 seats included. Shared API keys. Usage dashboard.

Education

$2/seat/mo

Pro features for verified students and instructors. Bulk provisioning for classrooms.

Quick Start

# Get your free key
curl -X POST '/api/register?email=you@example.com'

# Search with your key (header)
curl -H 'X-API-Key: apollo_your_key_here' \
     '/api/search?db=engines&q=Vector3'

# Or pass it as a query param
curl '/api/search?db=engines&q=Vector3&key=apollo_your_key_here'

# Check your usage
curl '/api/usage?key=apollo_your_key_here'

# See all available tiers
curl '/api/tiers'
Response Format
JSON with four-state results: affirmed, denied, mentioned, absent arrays plus counts and timing.
Build With It
IDE plugins, Discord bots, mod managers, tutorial sites, AI agents, classroom dashboards — anything that needs game dev knowledge.

Connect Claude to APOLLO

Give your AI access to 141,000+ game dev records. Ask Claude to search APOLLO for code, shaders, GPU specs, and more.

Claude Code (CLI)

One command. Claude can search APOLLO from your terminal, IDE, or any Claude Code session.

Claude Desktop

Add to your config file. Ask Claude questions about game dev and it pulls real docs.

Setup

# Claude Code — one command
claude mcp add --transport http apollo http://134.199.199.64/mcp

# Claude Desktop — add to config
# macOS: ~/Library/Application Support/Claude/claude_desktop_config.json
# Windows: %AppData%\Claude\claude_desktop_config.json
{
  "mcpServers": {
    "apollo": {
      "type": "url",
      "url": "http://134.199.199.64/mcp"
    }
  }
}

What You Can Ask

You: "Search APOLLO for how to implement character movement in Godot"
You: "Find me Vulkan extensions for raytracing"
You: "What free 2D tile assets are available on APOLLO?"
You: "Show me GLSL shader code for a bloom post-processing effect"
4 Tools Available
search_apollo — search a specific database
search_all_databases — cross-search everything
get_document — full doc with source code
list_databases — see all 55 databases
Real Docs, Not Hallucinations
Claude gets actual documentation, real code examples, and verified API references from 141K+ records. Every result comes with a source citation.

Submit Data

Help our databases grow. Submit documentation URLs, code examples, corrections, or requests for new content.

Submission Type
Our databases grow with every release. Community submissions help us cover more engines, APIs, and edge cases faster. All submissions are reviewed before ingestion.