Knowledge Solves Problems

Five operational tools for game engines — powered by the same intelligence behind APOLLO search. Not just reference. Computation.

141K+
Records Indexed
9
Game Engines
38K
Vocabulary
<15ms
Query Time

We built a search engine for game developers. Then we realized the engine underneath it — dictionary compression, token manifests, delta computation, anomaly detection — solves real operational problems that game engines face every day. The same architecture that finds API docs in 15ms can analyze shader variants, compress game state, and detect mod conflicts. Server or hardware — your choice.

Trinity Core
Balance Analysis
Mod Compatibility
Asset Deduplication
Shader Management
State Compression
Kr0n0z Core

Server Tools

Cloud API — no installation, start in 30 seconds

Cloud API
Cloud API

Game Balance Analyzer

Upload your game config tables — items, skills, enemies, stat blocks. Query them with the same four-state intelligence that searches 141K engine records.

  • search() "Items that DEAL fire AND are craftable AND NOT tier 1"
  • anomalies() Flags the weapon with 10x damage you missed
  • what_if() "What if we double all fire damage?"
  • diff() Compare two balance patches token-by-token
  • similar() Find items with near-identical stat profiles
POST /api/balance/upload  •  GET /api/balance/analyze
Cloud API

Mod Compatibility Checker

Submit mod manifests, get conflict reports in under a second. Token manifests detect which game systems each mod touches — no per-game plugin required.

  • manifests Each mod's footprint as a token profile
  • cross_similar() Which mods modify the same files
  • search() "Mods that MODIFY inventory AND NOT combat"
  • cooccurrence() Which mods are commonly used together
  • 8,560 Factorio mod entries already indexed
POST /api/mods/check  •  GET /api/mods/conflicts
Cloud API

Asset Deduplication Scanner

Upload asset manifests from your project. Find the 30-40% redundancy that every studio carries but nobody measures. Optimize bundles based on co-occurrence.

  • similar() Identifies near-duplicate assets across your project
  • cooccurrence() Which assets always load together → optimal bundles
  • anomalies() Scenes with unusual asset profiles
  • ref_count How many scenes reference each asset
  • profile() Full vocabulary breakdown of your asset library
POST /api/assets/scan  •  GET /api/assets/report
Cloud API

Shader Variant Manager

Modern games generate millions of shader permutations. Index your variant library, find near-duplicates, query the feature space with four-state precision.

  • dictionary Shared vocabulary across all shader variants
  • similar() Find variants that differ by 1-2 features
  • search() "SUPPORT shadow AND NOT fog AND MENTION transparency"
  • anomalies() Dead-code variants with unused features
POST /api/shaders/upload  •  GET /api/shaders/analyze
Cloud API

Save / State Compressor

Dictionary-based compression built from your game's own data. Delta encoding for network state and save files. The dictionary improves as more state is processed.

  • compress() 0.69 bytes/token on structured data
  • diff() Delta encoding — send only what changed
  • dictionary Auto-builds from your game's state patterns
  • varbit Variable-width encoding, prefix-free
POST /api/state/compress  •  GET /api/state/diff

Kr0n0z Core

Sealed hardware — tamper-proof, offline, the intelligence travels with you

Sealed Hardware
Hardware

Kr0n0z Core

All five server tools on a sealed, tamper-proof device capable of Ridge Compute. No cloud dependency. Works offline in classrooms, tournaments, studios, and behind firewalls. The same computational engine that powers 141K+ records in the cloud, in your pocket. Our databases grow with every release — your Core stays current with automatic updates.

"The intelligence travels with you."

Don't Take Our Word For It

We proved it with two prompts and one MCP connection

We gave Claude two identical prompts: "aliens game" and "racecar game." One version had Kr0n0z MCP connected. The other didn't. Same AI. Same prompt. The only variable was knowledge.

See the Difference →

Pricing

Start free. Scale when you're ready.

Free
$0
Balance analyzer
5 mod checks/day
50 API calls/day
Dev
$3/mo
All cloud tools
MCP access
3K calls/day
Studio
$29/mo
5 seats
Priority compute
50K calls/day
Education
$2/seat
Classroom bulk
Offline DBs
Instructor dashboard
Enterprise
Custom
Kr0n0z Core hardware
Database updates
On-prem deploy + SLA

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